Brice

Hi, I’m Brice — an engineer and research assistant working on AI, video generation, interactive world models, and the mathematical foundations behind them.

My current research interest is centered on generative video world models: models that go beyond producing short visually plausible clips and begin to simulate persistent, controllable, and interactive visual worlds.

Currently, I am especially focused on:

I am drawn to questions such as:

Since 21 March 2026, I have been working as a Research Assistant under Xinyu Zhang at the University of Auckland, focusing on video generation and generative video world models, including directions related to LiveWorld.

I am currently pursuing a Master of Artificial Intelligence at the University of Auckland (New Zealand), with the long-term goal of continuing toward doctoral-level research in generative AI and interactive world models.


🎓 Education

B.Eng. in Electronic Information Engineering
Harbin University of Science and Technology · Aug 2021 – Jul 2025

My undergraduate training emphasized a dual foundation in systems and mathematics, including:

GPA: Top 1% of cohort


Master of Artificial Intelligence (180 points)
University of Auckland · Feb 2026 – Dec 2027 (expected)

Research focus:

Video Generation × Interactive World Models × Mathematical Foundations

I am particularly interested in:

I intend to continue toward doctoral-level research in this direction.


🔬 Research Experience

Research Assistant — University of Auckland
Supervisor: Xinyu Zhang · Mar 21, 2026 – Present

My current research direction is centered on video generation and generative video world models. The broader goal is to understand how video models can move from short-form generation toward long-horizon simulation with memory, controllability, and interaction.

Current focus areas include:

Related to this direction, I follow problem-oriented research maps such as Awesome Interactive World Model, which organize interactive world model papers by the questions they address instead of only by model name or release date.

This reflects how I prefer to read the field: starting from core research problems such as static memory consistency, dynamic memory consistency, action control, interactive ability, post-training, physics, and evaluation, then asking what each line of work actually solves.

Contributions and pull requests are welcome.


💼 Industry Experience

System Technology Intern — Tencent Cloud
CSIG Division · Xingxinghai Lab · Jul 2024 – Sep 2024

Worked on production-grade cloud infrastructure with an emphasis on automation, reliability, and performance-aware system design.

Key contributions included:

This experience shaped my engineering habits around automation, reproducibility, and careful debugging, which now carry into my research workflow.


🧠 Research & Technical Interests


🌲 Skill Tree

mindmap root((Brice)) AI & Generative Video Generation Diffusion Models Temporal Modeling Long-Horizon Generation World Models Static Memory Consistency Dynamic Memory Consistency Action Control Interactive Ability LLM & Transformers Attention Mechanisms Generative Architectures Deep Learning Systems Autograd Backpropagation Optimizers Training Visualization Mathematics Probability Theory Measure Theory Stochastic Processes SDEs & Diffusion Optimization Gradient Methods Convex Analysis Numerical Methods Linear Algebra Matrix Decompositions Spectral Methods Systems Rust Async Runtimes Memory Safety Concurrency C / C++ Low-level Perf Embedded Cloud & Infra Distributed Systems Pipeline Automation Algorithms Graph Theory Data Structures Compiler Theory Complexity Analysis

🧩 Programming Languages

C · C++ · Rust · Zig · Go · Python · Java · JavaScript · Swift

Languages are treated as tools, with emphasis placed on abstraction, correctness, and performance trade-offs.


🔬 Research & Technical Projects

(Selected research and engineering work)

Project Description Keywords
Research Assistantship: Video World Models (Active) Research under Xinyu Zhang at the University of Auckland on video generation and interactive world models, with attention to memory consistency, action control, and long-horizon simulation. Video Generation · World Models · Research
Problem-Oriented World Model Reading I follow and organize my reading around research problems such as static memory consistency, dynamic memory consistency, action control, interaction, physics, and evaluation, using resources like Awesome Interactive World Model as references. World Model · Research Taste · Reading
MiniTorch Built a lightweight PyTorch-inspired deep learning framework from scratch with NumPy, including reverse-mode automatic differentiation, differentiable tensor operations, neural network modules, SGD/Adam optimizers, MNIST training, computation graph visualization, and unit tests. Autograd · Deep Learning Systems · NumPy
SO-100 / LeRobot Reproduction Independently reproduced and documented an unfamiliar robotics workflow as practice in rapid self-learning, system setup, debugging, and technical documentation. Self-learning · Reproduction · Documentation
Video Generation Study (Active) Studying diffusion-based and autoregressive architectures for video synthesis, with emphasis on temporal coherence, motion modeling, and long-horizon generation. Video Generation · Diffusion · Temporal Modeling
Probability Theory Study (Active) Systematic study of measure-theoretic probability and stochastic processes as mathematical foundations for generative models and diffusion-based AI. Probability · Stochastic Processes · Math

🌐 Contact & Presence


This site is built with **Hugo + PaperMod** and documents an evolving research trajectory in **video generation and interactive world models**.